Skip to main content

gamecenter@nyu.edu

646-997-0708

370 Jay Street, 6th Floor

Brooklyn, NY 11201

Follow Us!

Site made in collaboration
with CMYK

Accessibility
  • About
  • Academics
  • Apply
  • Visit
  • Events
  • People
  • Games
  • Blog
  • About
  • Academics
  • Events
  • Faculty
  • Students
  • Games
  • Blog
  • Events
  • PRACTICE: Game Design in Detail
  • PRACTICE 2014
  • PRACTICE 2015
  • PRACTICE 2016
  • PRACTICE 2018

PRACTICE: Game Design in Detail

 

PRACTICE: Game Design in Detail is the NYU Game Center’s professional game design conference that brings together videogame designers, board, and tabletop game designers, designers of sports and LARPs, and more to discuss the details of our shared game design practice.

PRACTICE is not about the business, technology, or educational potential of games – it is tightly focused on game design in and of itself. The conference features in-depth case study talks where designers unpack the systems of the games they designed. We also pack in lots of time for discussion and debate, such as our Open Problems session, where attendees present prototypes and design problems and get advice from the assembled experts.

meg jayanth speaking at practice 2015



The Best Minds in Game Design

PRACTICE features speakers from all across the game industry and design disciplines, including Jonathan Blow, Holly Gramazio, Jake Elliot & Tamas Kemenczy, Chris Avellone, Itay Keren, Emily Short, and more. Nearly every PRACTICE talk has been recorded and is available to watch on our YouTube channel. Below you’ll find a representative talk, links to the collection of talks from each year, as well as articles and more on PRACTICE.

Read about PRACTICE in the press:

“In-Depth: The Nature And Purpose Of PRACTICE At NYU” – Gamasutra

“For Us, By Us” – Kill Screen

“Practice- Game Design for the Players” – Unwinnable

“Practice: Game Design in Detail Impressions” – Destructoid

“Thoughts on the 2014 Practice: Game Design in Detail Conference” – Gamasutra

Watch past PRACTICE lectures:

Practice 2011

Practice 2012

Practice 2013

Practice 2014

Practice 2015

Practice 2016

Practice 2018

 

Featured Content

news

Announcing the 2024 Alfred P. Sloan Grant Recipient: Bloomsome

Congratulations to the 2024 Alfred P Sloan Grant award winning team Bloomsome! Bloomsome is a 2D, story-rich floral makeover ...Read More

event

NYU Game Center Spring Showcase 2025

Join us for the annual NYU Game Center Spring Showcase! Students will be showing playable demos of their work ...Read More

news

NYU Game Center alumni win big at the 2025 IGF Awards!

We are very proud to congratulate the following NYU Game Center alumni for their award wins at the 2025 ...Read More

news

Announcing the 2024 Alfred P. Sloan Grant Recipient: Bloomsome

Congratulations to the 2024 Alfred P Sloan Grant award winning team Bloomsome! Bloomsome is a 2D, story-rich floral makeover ...Read More

news

NYU Game Center at IndieCade 2013

We are excited to announce a new scholarship program which we are offering in partnership with IndieCade the international ...Read More

event

Software Series Retrospective

Perhaps more than any other object, software structures our everyday engagement with digital media technologies. Software is the interface ...Read More

Capstone I

Game Designers in Detail: Douglas Wilson

event

NYU Game Center Lecture Series Presents Zach Barth

  Over the past 7 years, Zach Barth’s studio Zachtronics has released a series of strange and wonderful games. ...Read More

event

NYU Game Center Lecture Series Yoichi Wada

The NYU Game Center Lecture Series is pleased to welcome Yoichi Wada, President of Shinra Technologies, Inc. Wada-san, former ...Read More